Changes between Version 2 and Version 3 of BoundingRegionTransformation
- Timestamp:
- 10/01/10 04:46:34 (3 years ago)
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BoundingRegionTransformation
v2 v3 68 68 2. Work out the details of step (4). Does it really work? 69 69 70 == Inverse transpose == 71 72 See [http://www.unknownroad.com/rtfm/graphics/rt_normals.html this page]. Is it really that simple? Note we can carry along the inverse transpose in the same way that we currently carry along the inverse, so we don't have to resort to extracting matrix representations.
