Ticket #201 (closed defect: package issue)
Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable
| Reported by: | mbrodersen | Owned by: | dagit |
|---|---|---|---|
| Priority: | blocker | Milestone: | |
| Component: | OpenGL | Keywords: | |
| Cc: |
Description
The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1) has a known "vertexAttribPointer undefined" bug:
http://www.haskell.org/pipermail/hopengl/2009-July/000873.html
It is apparently easy to fix (remove the "undefined" line as per the previous post).
This is a major "show stopper" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games.
(OpenGL 2.3.0 has fixed the issue - post here:)
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