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Ticket #201 (closed defect: package issue)

Opened 2 years ago

Last modified 22 months ago

Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable

Reported by: mbrodersen Owned by: dagit
Priority: blocker Milestone:
Component: OpenGL Keywords:
Cc:

Description

The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1) has a known "vertexAttribPointer undefined" bug:

http://www.haskell.org/pipermail/hopengl/2009-July/000873.html

It is apparently easy to fix (remove the "undefined" line as per the previous post).

This is a major "show stopper" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games.

(OpenGL 2.3.0 has fixed the issue - post here:)

http://www.digipedia.pl/usenet/thread/14388/1387/

Change History

Changed 22 months ago by MtnViewMark

  • status changed from new to closed
  • resolution set to package issue

I have re-filed this as an OpenGL bug: https://github.com/haskell-opengl/OpenGL/issues/29

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