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Ticket #201 (closed defect: package issue)
Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable
|Reported by:||mbrodersen||Owned by:||dagit|
The version of OpenGL included in the Haskell Platform (OpenGL 220.127.116.11) has a known "vertexAttribPointer undefined" bug:
It is apparently easy to fix (remove the "undefined" line as per the previous post).
This is a major "show stopper" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games.
(OpenGL 2.3.0 has fixed the issue - post here:)