id,summary,reporter,owner,description,type,status,priority,milestone,component,resolution,keywords,cc
201,Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable,mbrodersen,dagit,"The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1) has a known ""vertexAttribPointer undefined"" bug:

http://www.haskell.org/pipermail/hopengl/2009-July/000873.html

It is apparently easy to fix (remove the ""undefined"" line as per the previous post).

This is a major ""show stopper"" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games.

(OpenGL 2.3.0 has fixed the issue - post here:)

http://www.digipedia.pl/usenet/thread/14388/1387/
",defect,closed,blocker,,OpenGL,package issue,,
