id	summary	reporter	owner	description	type	status	priority	milestone	component	resolution	keywords	cc
201	Haskell Platform OpenGL bug => Haskell Platform OpenGL Shaders Not Usable	mbrodersen	dagit	"The version of OpenGL included in the Haskell Platform (OpenGL 2.2.3.1) has a known ""vertexAttribPointer undefined"" bug:

http://www.haskell.org/pipermail/hopengl/2009-July/000873.html

It is apparently easy to fix (remove the ""undefined"" line as per the previous post).

This is a major ""show stopper"" bug because it makes it impossible to use OpenGL shaders with the Haskell Platform => can't demonstrate how useful and practical the Haskell Platform is for creating modern looking games.

(OpenGL 2.3.0 has fixed the issue - post here:)

http://www.digipedia.pl/usenet/thread/14388/1387/
"	defect	closed	blocker		OpenGL	package issue		
