Ticket #24 (new defect)
Opened 7 years ago
GLUT mouse coordinates do not appear to match 2D graphics coordinates
|Reported by:||cgibbard||Owned by:|
Here is a program in which a disc should follow the mouse cursor. Instead, the coordinate scaling is a little different, so they only meet when the mouse is in the centre of the view.
import Control.Applicative import Data.VectorSpace import FRP.Reactive import FRP.Reactive.GLUT.Adapter import Graphics.FieldTrip import FRP.Reactive.FieldTrip main = anim2 myDisk myDisk ui = motion . pure $ uscale2 (0.1 :: Double) *% udisk where motion = liftA2 (*%) (fmap translate2 mouse) mouse = fmap (uncurry vector2) (mousePosition ui)